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Belgian Amiga Club - ADF Collection
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BETTERoffDEADdoc
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[:]=-> Better Off Dead Than Alien
[:]=-> Short Docs
[:]=-> Names and Passwords of All Levels
[:]=-> Game Hints and Tips
[:]=-> Docs Entered by [Electric Knight] and [MXpert]
[:]=-> A Holodyne Cybersystems Production
[:]=-> 07/23/88 01:56:23 AM
[:]=-> Formatted for 80 Columns/3 colors
[> Short Docs - Simple Version
Better Off Dead Than Alien is Space Invaders.
[> Short Docs - More Descriptive Version
Better Off Dead Than Alien is a game where one or two players can
play. One player mode is played with the player using either the
keypad, mouse, or joystick to move the ship. Two player mode is
achieved with one player using the keyboard, mouse, or joystick, and
the other player using anything but what player one has picked. Both
players commence playing together in Two Player Mode.
To Start the Game, Simply Click on "Begin The Slauter!". This will
start you on the Practice round. After each round, you will be given a
screen with a round name, and a round label. Remember the round name if
you wish to come back to the round you left off on after you have
turned off the computer.
The second option from the main menu is the number of players. "One
Player Mode" is used for one player mode, and "Two Player Mode" is used
to allow two players to play at once with each other.
If you wish to change what you are using to control the ship, click on
"Change Input", and you will be given a menu where you can pick between
which keys to use, whether or not to use the moust, and/or the
joystick. We reccommend the use of the mouse, as it is the most
accurate, sensitive, and responsive.
The last option, "Level: xxx" is used to tell you which level you will
currently start on. You can do two things while here. First, you can
move the joystick/mouse/arrow keys left and right to toggle between the
levels that you have already won. Second, you can press the fire
button/mouse key/spacebar and be given a password prompt. Simply enter
in the sector name (ex. "ELEKTRA" for Practice sector). Press return
after you have entered in the password. If you want to play the level
that is listed, just activate "Begin The Slauter".
During the play of the game, most of the ships will stay in their
orginal attack formation. Some ships will come down from their orginal
location to attack you. All of the ships will slowly edge downward,
until they have reached the bottom. Once they have reached the bottom,
you will lose.
To the right hand side of the screen, you will see eight boxes. These
boxes are used in the game. Whenever you see any part of a ship turn
green, it is carring a power pod. Shoot the ship until it is destroyed,
and the power pod (usually a green cylinder) will roll down. You can
tell which pod the ship is carrying by looking at the boxes. When a
ship is carring a pod, the box will turn from blue to green. If you
have a pod, the box will be orange. Here is a description of the power
pods:
Spread Fire Double Fire
Pulse Fire Super Fire
Freeze Foes Explosion
Double Ship Force Barrier
The pods are shown in the location that they are on the screen.
The Spread Fire option allows your ship to shoot three plasma bolts per
one depression of the fire key. One bullet will go up diagonally left,
one will go straight up, and the other bullet will go up diagonally
right. This power does not go away until the ship is destroyed, or
until the end of the round. This power is not compatible with Double
Fire, Pulse Fire, or Super Fire.
Double Fire allows the ship to shoot two plasma bolts at the rate that
it would usually take to shoot one plasma bolt. This power lasts until
the ship is destroyed, or until the end of the round. This power is not
compatible with Spread Fire, Pulse Fire, or Super Fire.
Pulse Fire allows you to shoot six plasma bolts at the rate it would
usually take to fire one. This power lasts until the ship is destroyed,
or until the end of the turn. This power is not compatible with Spread
Fire, Double Fire, or Spread Fire.
Super Fire allows one plasma bolt to go all of the way up the screen
without being destroyed. This allows the possibility of one shot
killing an entire row of aliens. This power only lasts for four shots.
This power is not compatible with Spread Fire, Double Fire, or Pulse
Fire.
Freeze Foes allows the ship to move unaffected while all the other
ships are frozen or slowed down. This affect lasts for a predetermined
amount of time. This power is compatible with everything, but does not
last long anyway.
Explosion, simply, is the effect of shooting each ship on the board
once. It does not automatically kill all of the ships as most ships in
the higher levels have many more hit points than one. This power is
compatible with everything.
Double Ships does what it says. You will have two ships in the place of
one, and two shots were there was only one before. This effect is
compatible with everything. It lasts until either of the ships is hit,
or until the end of the round.
Force Barrier allows the ship to take much more damage than it
normally could. The force barrier will last for approximatly three
entire rams, or about seven or eight shots. The force barrier is
compatible with everything, and lasts until it is worn out, or until
the round is over.
Underneath all of the boxes are 8 columns. You will notice that some of
the columns are highlighted light blue. That is your energy reserves.
Every time you shoot, a small amount is taken out of the energy banks.
Every time you get hit, by bullet or collision, you are docked energy.
Energy will slowly rebuild, but it does take a while. Once all energy
banks are gone, the game is over.
[> Level Names and Passwords
Level Password
-------------- -----------
Practice ELEKTRA
A Doddle SYZYGY
Very Easy DRAMBUIE
Easy PLUG
Quite Easy SOPRANO
Average MAYONNAISE
Some Effort FAUCET
Much Effort POTATO
Great Effort WOOMERA
Total Effort NARCISSUS
Hard! DEBUTANTE
Real Hard FIRKIN
Very Hard ACOUSTIC
Ludicrous TRIPTYCH
Absurd JABBER WOCKY
Possible? WHIMSICAL
Do This One! CORNUCOPIA
Ok, Now This PUNJABI
Still Here?! TIDDLY POM
Brilliant! KEWPIE DOLL
Impossible.. SEPULCHRE
..Or Was It? EUPHEMISM
The End GRAMMARIAN
The End II CROSSWORD
That's It. QUARANTINE
[> Hints and Tips For Playing
1. Always play with two people.
2. Always try to kill an alien carrying a pod last. Then, if you
catch the pod, you will have the power on the next level.
3. Instead of shooting, save your energy until you are at your
current maximum. Then, ram a ship. Notice that if you get hit
while your energy banks are full, you will not completely lose the
energy bank. It will only be temporarily depleted. Then, evade
ships until the energy banks are refilled, and start this
procedure over again. This is the way that we won the game.
4. The best weapon to use is the Pulse Fire.
5. Play the game until you win.
[> End Of File